||§§||Dr.H
11-12-2008, 11:08 PM
(This is from a thread I just made on the Valve L4D forum)
I was looking at the video settings, looks vs. performance in my game and I was wondering what settings most of you used. Do you prefer faster frame rates or looks?
The graphic settings are:
Anti-Aliasing Mode
2x MSAA
4x MSAA
8x CSAA
16x CSAA
8x MSAA
16xQ CSAA
Filtering Mode
Bilinear
Trilinear
Anisotropic 2x
Anisotropic 4x
Anisotropic 8x
Anisotropic 16x
Wait For Vertical SYNC
Enabled Triple Buffered
Enabled Double Buffered
Disabled
Shader Detail
Very High, High, Medium, Low
Effect Detail
High, Medium, Low
Model/Texture Detail
High, Medium, Low
Paged Pool Memory Available
High, Medium, Low
My default "Use Recomended Settings" was 4x Anti-Aliasing, Anisotropic 4x, Double Buffered, very high shader, medium effect, high texture and high pool.
With those setting things looks fine and the game seemed to run at a frame rate of 45-61 fps on a 1680 x 1050 22" Monitor.
I decided to kick everything up to the max with 16x Filtering, triple buffer etc but only 16x Anti-Aliasing because 16xQ is usually a pretty big performance hit. The frame rate stayed the same 45-61 so I went up to 16xQ and the frame rate still stayed the same so I guess there isn't much of a frame rate difference between top and recommended settings in "this" game.
I did turn everything down to low or off to see what the difference was and the image quality went down a bunch but the frame rates went up to 145-195 fps on average for me. But since I couldn't tell much of a difference in the speed or movement of the game from the 50s to 150s I think I'd prefer better quality.
What do you guys think?
I was looking at the video settings, looks vs. performance in my game and I was wondering what settings most of you used. Do you prefer faster frame rates or looks?
The graphic settings are:
Anti-Aliasing Mode
2x MSAA
4x MSAA
8x CSAA
16x CSAA
8x MSAA
16xQ CSAA
Filtering Mode
Bilinear
Trilinear
Anisotropic 2x
Anisotropic 4x
Anisotropic 8x
Anisotropic 16x
Wait For Vertical SYNC
Enabled Triple Buffered
Enabled Double Buffered
Disabled
Shader Detail
Very High, High, Medium, Low
Effect Detail
High, Medium, Low
Model/Texture Detail
High, Medium, Low
Paged Pool Memory Available
High, Medium, Low
My default "Use Recomended Settings" was 4x Anti-Aliasing, Anisotropic 4x, Double Buffered, very high shader, medium effect, high texture and high pool.
With those setting things looks fine and the game seemed to run at a frame rate of 45-61 fps on a 1680 x 1050 22" Monitor.
I decided to kick everything up to the max with 16x Filtering, triple buffer etc but only 16x Anti-Aliasing because 16xQ is usually a pretty big performance hit. The frame rate stayed the same 45-61 so I went up to 16xQ and the frame rate still stayed the same so I guess there isn't much of a frame rate difference between top and recommended settings in "this" game.
I did turn everything down to low or off to see what the difference was and the image quality went down a bunch but the frame rates went up to 145-195 fps on average for me. But since I couldn't tell much of a difference in the speed or movement of the game from the 50s to 150s I think I'd prefer better quality.
What do you guys think?