||§§|| Sven The Slayer
01-11-2010, 02:15 PM
So on the MW24/7 forums there was a "If YOU were to design new patch what would YOU INCLUDE?!" thread and I decided I would post my ideas here as well... Suggest your own
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I was actually doing a lot of thinking about this this morning (and other times) so now I have a place to put it all...
Balance to Akimbo weapons. Akimbo gives you 2x the firepower and 2x the ammunition but doesn't have any penalty. Restricting ADS is NOT a penalty (a good majority of the people I see playing this game don't do it at all anyway). Accurate Reload times for akimbo. This isn't just 2x longer because reloading two guns is clumsy as you do not have a free hand to do so. You also would not be able to fire one of them while reloading the other. I think they should also have lower accuracy then a single one because controlling two guns at once is once again... clumsy. Also every akimbo weapon will add weight. If you akimbo your SMG and secondary weapon you will move slower because you HAVE FOUR GUNS! Akimbo SMG will move you more like you have a rifle, add akimbo machine pistols on top of that and you will move more like you have an LMG.
Add the ability to have a pistol with your launcher (and ONLY pistol). (Akimbo can give you up to 4 guns so why not get a pistol with your launchers) unlocked via launcher challenges. Generally attachments for launchers would be nice. Speed up the missile, better turning rate, give it a faster lock on, carry a pistol as well.
I can understand the justification behind the death-streaks but they do need some tweaking.
Pain Killer-
Players should be aware of a players painkiller BEFORE firing on them. If I see two guys I always seem to shoot the one of them that has pain killer on. This could be done by showing the pain killer icon when you put your cross-hairs on or really close to them. Somebody else should not be punished for that guy doing badly. Final Stand or last stand NOT both.
Final Stand-
I never had a problem with martyrdom but always hated last stand and now there are two versions of it. The temporary invincibility needs to be removed. I've knifed somebody as they fell into last stand and they survived. The player who originally puts the other player into last stand should get all kill points and not just assists. Players in final stand should be restricted to hip fire and not ADS (unless they are using a one handed weapon). Dropping a sniper and having them pull up their scope and kill you while they are immune to any more damage is just lame.
Using an m203 takes up your equipment slot. You cannot equip both a m203 and Thumper. The 203 also should not be able to be coupled with OMA. OMA being used to refill your primary ammo is just fine because it only gives you 2 magazines every time. Scavenger pro gives you 3 extra right on spawn.
Nerf stun grenades and Flashbangs. The stun and flash effects are 2x what they were in COD4, and everybody gets two and always throw both. You also can get stunned or flashed when you should not have been. Also fix it so stuns and flashes actually effect sentry guns like they are advertised. Claymores also have to be more resilient to concussive blasts. I've had stuns and grenades go off no where near my claymores and have them get disabled.
Add a yellow perk (Electronics Expert) to speed up the reaction time of claymores, and speed up lock time on launchers and scan rate on HB sensors. Lightweight and Scrambler pro let you just run right past claymores and sitrep lets you see them where ever they are so why is there no way to counter this? Claymores would also be resistant to being disabled or immune for the pro version, possibly this could also make you immune to EMP effects.
Tweak Scrambler pro to also mess with HB, delay C4 and launcher locks.
Remove "special grenades" selection and replace it with "equipment 2" This way players who don't use flash or stun grenades can choose to have an extra claymore or grenade, or any combination. Also add extra ammunition to equipment so you can have extra ammo without having to give up bling or slight of hand.
Fix the Stinger + harrier glitch. How many times have you fired a stinger at a harrier and hit nothing? Once I fired 5 missiles at a single jet and hit NOTHING, I actually watched the missile clip through the jet.
Add a check to see if an air strike has been targeted on a location before spawning you there.
Make is so emergency air drop planes can be target and shot down. They will drop flares to protect themselves. You can take down a little bird if you are fast enough. and they will randomly drop the package. The plane would also drop the packages on it's demise.
Make it so launcher locks will show up to your kill streaks. Harriers, Pavelows, and Attack Choppers will attempt to defend themselves even if the user has cold blooded. AC130s and Chopper gunners will also get this indicator.
Fix ammunition pick ups. If the gun you are using has the same ammo type as the gun on the ground you should pick up ammo. (just like COD4 and pretty much EVERY other FPS out there)
Fix Sentry guns and Pavelow kills not counting toward your kill streak.
Spawns, and CP marker glitch, and the Bling 1887s as everybody else has said
____________________________
PC__________________________
Add LEAN!
Add Dedicated Server Support
__________________________________________________ _________
I was actually doing a lot of thinking about this this morning (and other times) so now I have a place to put it all...
Balance to Akimbo weapons. Akimbo gives you 2x the firepower and 2x the ammunition but doesn't have any penalty. Restricting ADS is NOT a penalty (a good majority of the people I see playing this game don't do it at all anyway). Accurate Reload times for akimbo. This isn't just 2x longer because reloading two guns is clumsy as you do not have a free hand to do so. You also would not be able to fire one of them while reloading the other. I think they should also have lower accuracy then a single one because controlling two guns at once is once again... clumsy. Also every akimbo weapon will add weight. If you akimbo your SMG and secondary weapon you will move slower because you HAVE FOUR GUNS! Akimbo SMG will move you more like you have a rifle, add akimbo machine pistols on top of that and you will move more like you have an LMG.
Add the ability to have a pistol with your launcher (and ONLY pistol). (Akimbo can give you up to 4 guns so why not get a pistol with your launchers) unlocked via launcher challenges. Generally attachments for launchers would be nice. Speed up the missile, better turning rate, give it a faster lock on, carry a pistol as well.
I can understand the justification behind the death-streaks but they do need some tweaking.
Pain Killer-
Players should be aware of a players painkiller BEFORE firing on them. If I see two guys I always seem to shoot the one of them that has pain killer on. This could be done by showing the pain killer icon when you put your cross-hairs on or really close to them. Somebody else should not be punished for that guy doing badly. Final Stand or last stand NOT both.
Final Stand-
I never had a problem with martyrdom but always hated last stand and now there are two versions of it. The temporary invincibility needs to be removed. I've knifed somebody as they fell into last stand and they survived. The player who originally puts the other player into last stand should get all kill points and not just assists. Players in final stand should be restricted to hip fire and not ADS (unless they are using a one handed weapon). Dropping a sniper and having them pull up their scope and kill you while they are immune to any more damage is just lame.
Using an m203 takes up your equipment slot. You cannot equip both a m203 and Thumper. The 203 also should not be able to be coupled with OMA. OMA being used to refill your primary ammo is just fine because it only gives you 2 magazines every time. Scavenger pro gives you 3 extra right on spawn.
Nerf stun grenades and Flashbangs. The stun and flash effects are 2x what they were in COD4, and everybody gets two and always throw both. You also can get stunned or flashed when you should not have been. Also fix it so stuns and flashes actually effect sentry guns like they are advertised. Claymores also have to be more resilient to concussive blasts. I've had stuns and grenades go off no where near my claymores and have them get disabled.
Add a yellow perk (Electronics Expert) to speed up the reaction time of claymores, and speed up lock time on launchers and scan rate on HB sensors. Lightweight and Scrambler pro let you just run right past claymores and sitrep lets you see them where ever they are so why is there no way to counter this? Claymores would also be resistant to being disabled or immune for the pro version, possibly this could also make you immune to EMP effects.
Tweak Scrambler pro to also mess with HB, delay C4 and launcher locks.
Remove "special grenades" selection and replace it with "equipment 2" This way players who don't use flash or stun grenades can choose to have an extra claymore or grenade, or any combination. Also add extra ammunition to equipment so you can have extra ammo without having to give up bling or slight of hand.
Fix the Stinger + harrier glitch. How many times have you fired a stinger at a harrier and hit nothing? Once I fired 5 missiles at a single jet and hit NOTHING, I actually watched the missile clip through the jet.
Add a check to see if an air strike has been targeted on a location before spawning you there.
Make is so emergency air drop planes can be target and shot down. They will drop flares to protect themselves. You can take down a little bird if you are fast enough. and they will randomly drop the package. The plane would also drop the packages on it's demise.
Make it so launcher locks will show up to your kill streaks. Harriers, Pavelows, and Attack Choppers will attempt to defend themselves even if the user has cold blooded. AC130s and Chopper gunners will also get this indicator.
Fix ammunition pick ups. If the gun you are using has the same ammo type as the gun on the ground you should pick up ammo. (just like COD4 and pretty much EVERY other FPS out there)
Fix Sentry guns and Pavelow kills not counting toward your kill streak.
Spawns, and CP marker glitch, and the Bling 1887s as everybody else has said
____________________________
PC__________________________
Add LEAN!
Add Dedicated Server Support